#include "CEndGame.h"


CEndGame::CEndGame()
{

}


CEndGame::~CEndGame()
{

}


CEndGame* CEndGame::GetInstance()
{
	static CEndGame state;
	return &state;
}


void CEndGame::Enter()
{

}


bool CEndGame::GetInput()
{

	return true;
}


void CEndGame::Leave()
{

}


void CEndGame::Update(double delta)
{

}


void CEndGame::Render()
{

}


void CEndGame::StartUp()
{

}


void CEndGame::ShutDown()
{

}